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関数/Effect

Last-modified: 2016-01-12 (火) 16:25:46
関数名構文
Effect.Clone( effect ) -> Effect
Effect.CreateEffect( card ) -> Effect
Effect.GetActivateLocation( effect ) -> number
Effect.GetActiveType( effect ) -> number
Effect.GetCategory( effect ) -> number
Effect.GetCode( effect ) -> number
Effect.GetCondition( effect ) -> function
Effect.GetCost( effect ) -> function
Effect.GetDescription( effect ) -> number
Effect.GetFieldID( effect ) -> number
Effect.GetHandler( effect ) -> Card
Effect.GetHandlerPlayer( effect ) -> number
Effect.GetLabel( effect ) -> number
Effect.GetLabelObject( effect ) -> Card | Group | Effect
Effect.GetOperation( effect ) -> function
Effect.GetOwner( effect ) -> Card
Effect.GetOwnerPlayer( effect ) -> number
Effect.GetProperty( effect ) -> [number, number]
Effect.GetTarget( effect ) -> function
Effect.GetType( effect ) -> number
Effect.GetValue( effect ) -> function | number
Effect.GlobalEffect( ) -> Effect
Effect.IsActivatable( effect, playerid ) -> boolean
Effect.IsActivated( effect ) -> boolean
Effect.IsActiveType( effect, tpe ) -> boolean
Effect.IsHasCategory( effect, tcate ) -> boolean
Effect.IsHasProperty( effect, tflag1, tflag2 = 0 ) -> boolean
Effect.IsHasType( effect, ttype ) -> boolean
Effect.Reset( effect ) -> nil
Effect.SetAbsoluteRange( effect, playerid, s, o ) -> nil
Effect.SetCategory( effect, v ) -> nil
Effect.SetCode( effect, v ) -> nil
Effect.SetCondition( effect, function ) -> nil
Effect.SetCost( effect, function ) -> nil
Effect.SetCountLimit( effect, v, code = 0 ) -> nil
Effect.SetDescription( effect, v ) -> nil
Effect.SetHintTiming( effect, vs, vo = vs ) -> nil
Effect.SetLabel( effect, v ) -> nil
Effect.SetLabelObject( effect, p ) -> nil
Effect.SetOperation( effect, function ) -> nil
Effect.SetOwnerPlayer( effect, p = 0 ) -> nil
Effect.SetProperty( effect, v1, v2 = 0 ) -> nil
Effect.SetRange( effect, v ) -> nil
Effect.SetReset( effect, v, c = 0 ) -> nil
Effect.SetTarget( effect, function ) -> nil
Effect.SetTargetRange( effect, s, o ) -> nil
Effect.SetType( effect, v ) -> nil
Effect.SetValue( effect, value ) -> nil